"Peeker's Advantage" in First-Person Shooters Explained

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"Peeker's Advantage" in First-Person Shooters Explained

Peeker's Advantage
in First-Person Shooters refers to the advantage that a player who is moving around a corner has over a stationary player waiting on the other side. This occurs due to numerous factors which we explain down below.

Factors Contributing to Peeker's Advantage:​

  1. Ping: In online multiplayer games, games rely on a constant exchange of data between the player's client and the game server. If a peeker (the player going around the corner) has lower ping, their movements are registered faster on the server compared to a player with higher latency who is on the other side of that corner. This results in the peeker being able to see and react to the stationary player before the stationary player can see or react to them.
  2. Network Update Rates: Games update the position and actions of players at specific intervals. When a peeker moves around a corner, their position is updated and sent to the server, which then sends this information to the other players. Because of these update intervals, there may be a slight delay before the stationary player sees the peeker appear on their screen.
  3. Game Design: In some games, when a peeker moves quickly around a corner, the game engine may render the peeker's movement on the screen of the player holding the angle slightly later, giving the peeker a short amount of time to react first.
  4. Reaction Time: The last factor simply comes down to reaction time. If you are the player who is moving around the corner, you are the one who knows when you are about to move around the corner and may already be prepared to shoot, while the opposing player will likely not be prepared for the engagement as they usually cannot tell when you are about to move around the corner.

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