All Sponsors + Abilities in Spectre Divide

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This post is an overview of all of the Sponsors along with their abilities in Spectre Divide


PINNACLE International
District - Five Stars
Role - Assault


//Primary

Splinter Grenade​

Throw a grenade that explodes into splinters, each dealing damage.

//Secondary

Adrena-Link​

Instantly equip a Spectre-linked stim that heals you.
While healing, you can switch to your Spectre to gain enhanced vision and movespeed.

//Tertiary

Flash Grenade​


Morrgen United
District - Moongate
Role - Disruptor


//Primary

Smoke Shift​

Throw a grenade that creates a cloud of smoke.
ALT FIRE: Throw a smoke grenade and your Puck at the same time.
Enemies cannot see your Puck’s recall line.

//Secondary

Meltdown​

Throw a grenade that creates an area of caustic fluid and damages players health over time.

//Tertiary

Hidden Grasp​


BLOOM technologies
District - Greenbelt
Role - Support



//Primary

Hex Barrier​

Deploy a barrier that blocks bullets. Each section of the barrier has some health.

//Secondary

Twin Mend​

Heal a damaged ally and their Spectre over time.
ALT FIRE: If damaged, heal yourself and your Spectre for some health over time.

//Tertiary

Swarm Grenade​


Ryker Industries
District - Port
Role - Recon


//Primary

Wave Scan​

Throw a sonar spike that pulses towards your active body. Enemies hit by a pulse will be located for a short amount of time.
ALT FIRE: The sonar spike will bounce once before sticking.

//Secondary

Hull Mine​

After a short delay, the first enemy who gets too close will trigger several explosions, each of which deals damage.

//Tertiary

Arc Sentry​

Deploys a sentry that slows enemies who get within its line of sight.


Vector Dynamics
District - Emerald
Role - Assault


//Primary

Dual Amp​

Deploy a marker and gain a certain persent increased fire rate buff for a short amount of time.
Reactivate to teleport your Spectre to the marker, giving it a fire rate buff.
Kills reset the buff duration.

//Secondary

Vector Wall​

Deploy a slow moving nanobot wall that blocks vision.
ALT FIRE: The wall moves faster and lasts for a shorter amount of time.

//Tertiary

Nano Sphere​



Ghost (Link) Collective
District - Communa
Role - Disruptor


//Primary

Holo Wall​

Deploy a barrier that blocks line of sight. The wall is not stopped by terrain and touching the wall slightly blurs vision.

//Secondary

Dupe​

Instantly deploy a dupe of your current body that lasts a few seconds. Additionally, leave a dupe behind you for a set of time when you Puck Throw if you have a charge remaining. Enemies who shoot dupes are revealed for a short amount of time.

//Tertiary

Distortion Field​




Muu Robotics
District - Communa
Role - Support


//Primary

Patches​

Deploy a drone that moves forward and heals you and allies in its radius for health over time.

//Secondary

Dazzler​

Deploy a flying drone that follows your crosshair. After a short duration, the drone explodes and obscures the vision of any enemies in line of sight.

//Tertiary

Hyper Dome​



Umbra Reconnaissance
District - Shadows
Role - Recon


//Primary

Pulsefinder​

Instantly equip a scanner that pulses every couple of seconds for a set amount of time.
Enemies hit are detected and leave a marker at their location.
Detected enemies can see the remaining pulses.

//Secondary

Recon Wing​

Throw a drone that sticks to the first surface it hits. After a second the drone reveals enemies within range for a short amount of time.
TARGET MARKER: Instantly create an AoE at the marker that reveals enemies.

//Tertiary

Glare Burst​

 
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